Despite the popularity of video games in the 21st century, there remains a stigma that gaming has a negative impact on the learning process. Though some educators may dismiss gaming as mere entertainment that distracts from actual learning, they are missing an opportunity to capture their students’ attention while invigorating the learning process. Video games certainly could not replace the knowledge taught by a teacher, but they could, if harnessed effectively, enhance material on a level that students not only understand but also enjoy. For example, one game provides an accurate retelling of history for the selected country, while allowing students to run the selected country by managing finances, population, and foreign policy. If properly implemented, this video game reinforcement allows students to not only learn history in a hands-on format, but also be introduced to governing choices that drastically affect the country. Scientific research has shown that utilizing video games properly in the academic classroom improved test scores by up to 41%. Furthermore, students retained that information for at least seven weeks. Through this and other studies, it is evident that video games can be used to support the learning experience when effectively implemented in academic curriculums.
- : paper_presentation
- : Education, Technology
- : In the 21st century education system, video games are seen as a stigma, a blight on the learning process. However, scientific research has shown that utilizing video games properly in the academic classroom improved test scores by up to 41%. The time is now to renew students' interest in learning.
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